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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

WAIT

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// Wait
    
void WAIT(int ms);
Parameters:
  • ms: Time to wait in milliseconds.

Pauses execution of the current script.

FiveM Native Reference
DETACH_CAM(Cam cam)
DISABLE_AIM_CAM_THIS_UPDATE()
_DISABLE_CAM_COLLISION_FOR_ENTITY(Entity entity)
DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity)
DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE()
DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE()
DO_SCREEN_FADE_IN(int duration)
DO_SCREEN_FADE_OUT(int duration)
DOES_CAM_EXIST(Cam cam)
_ENABLE_CROSSHAIR_THIS_FRAME()
FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL enable)
_GET_CAM_ACTIVE_VIEW_MODE_CONTEXT()
GET_CAM_ANIM_CURRENT_PHASE(Cam cam)
GET_CAM_COORD(Cam cam)
_GET_CAM_DOF_STRENGTH(Cam cam)
GET_CAM_FAR_CLIP(Cam cam)
GET_CAM_FAR_DOF(Cam cam)
GET_CAM_FOV(Cam cam)
GET_CAM_NEAR_CLIP(Cam cam)
_GET_CAM_NEAR_DOF(Cam cam)
GET_CAM_ROT(Cam cam, int rotationOrder)
GET_CAM_SPLINE_NODE_INDEX(Cam cam)
GET_CAM_SPLINE_NODE_PHASE(Cam cam)
GET_CAM_SPLINE_PHASE(Cam cam)
WAIT(int context)
_GET_DEBUG_CAMERA()
GET_FINAL_RENDERED_CAM_COORD()
GET_FINAL_RENDERED_CAM_FAR_CLIP()
GET_FINAL_RENDERED_CAM_FAR_DOF()
GET_FINAL_RENDERED_CAM_FOV()
GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()
GET_FINAL_RENDERED_CAM_NEAR_CLIP()
GET_FINAL_RENDERED_CAM_NEAR_DOF()
GET_FINAL_RENDERED_CAM_ROT(int rotationOrder)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV(Player player)